MADD MOVIES - Movie Ticketing App

An accessible movie ticketing app designed to help users with low vision.

Role

Role

UX Designer, UX Researcher

Category

UX/UI

Duration

Apr 2022 - Aug 2022 | 4 months

 A lineup of 5 cellphone screens
 A lineup of 5 cellphone screens
 A lineup of 5 cellphone screens

Overview

Background & Motivation

My interest in human-centered design comes from my sister’s experience with dyslexia and low vision. Watching her struggle with everyday apps motivated me to design an experience that prioritizes accessibility and independence.

Problem

Many movie ticketing apps rely on small text, unclear icons, and visually distracting interfaces with poor color contrast. These design choices make it difficult for users with low vision and dyslexia to read content, navigate independently, and complete purchases without assistance or switching to another device.

Solution

MaddMovies is an accessible movie ticketing app designed to help users with low vision browse, select, and purchase movie tickets independently. Secondary users include individuals with dyslexia or other reading-related conditions.


Research

Prior to designing MADD Movies, I reviewed existing research on visual impairments and dyslexia to understand how color, layout, and instructions affect usability.

Why Accessibility Matters

- Approximately 14–43 million people in the U.S. experience dyslexia

- Over 14 million people live with significant vision impairment

- A significant portion of users rely on visual aids or accessibility accommodations



User Personas

Design Requirements

- Text must be adjustable in size and weight

- UI must prioritize clarity over visual noise

- Color contrast must meet accessibility standards

- Navigation and icons must be clear and easy to distinguish

- Users should be able to complete tasks independently without assistance

Competitive Analysis

I analyzed existing movie ticketing apps to understand how accessibility is currently addressed and where gaps exist for users with low vision and dyslexia.

Direct Competitors: Fandango & Atom Tickets
Indirect Competitors: AMC & Cinemark

Overview

Background & Motivation

My interest in human-centered design comes from my sister’s experience with dyslexia and low vision. Watching her struggle with everyday apps motivated me to design an experience that prioritizes accessibility and independence.

Problem

Many movie ticketing apps rely on small text, unclear icons, and visually distracting interfaces with poor color contrast. These design choices make it difficult for users with low vision and dyslexia to read content, navigate independently, and complete purchases without assistance or switching to another device.

Solution

MaddMovies is an accessible movie ticketing app designed to help users with low vision browse, select, and purchase movie tickets independently. Secondary users include individuals with dyslexia or other reading-related conditions.


Research

Prior to designing MADD Movies, I reviewed existing research on visual impairments and dyslexia to understand how color, layout, and instructions affect usability.

Why Accessibility Matters

- Approximately 14–43 million people in the U.S. experience dyslexia

- Over 14 million people live with significant vision impairment

- A significant portion of users rely on visual aids or accessibility accommodations



User Personas

Design Requirements

- Text must be adjustable in size and weight

- UI must prioritize clarity over visual noise

- Color contrast must meet accessibility standards

- Navigation and icons must be clear and easy to distinguish

- Users should be able to complete tasks independently without assistance

Competitive Analysis

I analyzed existing movie ticketing apps to understand how accessibility is currently addressed and where gaps exist for users with low vision and dyslexia.

Direct Competitors: Fandango & Atom Tickets
Indirect Competitors: AMC & Cinemark

Fandango

Feature rich but visually dense with limited text customization

Atom Tickets

Cleaner interface, but accessibility controls are minimal and non-obvious

AMC Theatres

Optimized for loyal users rather than accessibility needs
Optimized for loyal users rather than accessibility needs
Optimized for loyal users rather than accessibility needs

Cinemark Theatres

Simple purchase flow with minimal inclusive design considerations
Simple purchase flow with minimal inclusive design considerations
Simple purchase flow with minimal inclusive design considerations

Key Insights

  • Accessibility is treated as secondary rather than foundational

  • Users with visual impairments often rely on workarounds such as assistance or switching devices

  • There is a clear opportunity for an accessibility-first ticketing experience

User Flow

a cell phone on a table
a cell phone on a table
a cell phone on a table

Design

Wireframes

Design

Wireframes

Design

Wireframes

Low Fidelity

Testing Results

Affinity Map

Findings from 5 moderated usability sessions were organized using affinity mapping to identify

recurring patterns in user behavior.

Testing Results

Affinity Map

Findings from 5 moderated usability sessions were organized using affinity mapping to identify

recurring patterns in user behavior.

Testing Results

Affinity Map

After two rounds of usability testing with five participants, findings were synthesized using

affinity mapping to identify key themes and insights.


After two rounds of usability testing with five participants, findings were synthesized

using affinity mapping to identify key themes and insights.


After two rounds of usability testing

with five participants, findings were

synthesized using affinity mapping to

identify key themes and insights.


Themes & Insights

Themes & Insights

Themes & Insights

Design Modifications

Design Modifications

Design Modifications

Design Modifications

Final App Design

Style Guide

Final App Design

Style Guide

Final App Design

Style Guide

Addition of "Tap To Zoom Feature"

To increase readability, this feature was added

Addition of "Tap To Zoom Feature"

To increase readability, this feature was added

Addition of "Tap To
Zoom Feature"

To increase readability, this

feature was added

Main User Flow

Main User Flow

Main User Flow

Final Prototype

Final Prototype

Final Prototype

Reflection

MADD Movies is personal to me because it helped me think from the perspective of my sister, who has visual challenges. I built it to support users with visual impairments so they can complete tasks confidently and independently.

This project strengthened my understanding of accessibility challenges and reinforced the importance of designing with empathy and inclusion. It pushed me to prioritize clarity and usability over aesthetics and to reduce cognitive load at every step.

Next, I would expand tap-to-zoom across more screens, add pinch-to-zoom for posters and visuals, and introduce voice search.

Overall, this project reaffirmed my commitment to accessibility-first design and showed me how thoughtful, human centered design can improve everyday experiences.

Reflection

MADD Movies is personal to me because it helped me think from the perspective of my sister, who has visual challenges. I built it to support users with visual impairments so they can complete tasks confidently and independently.

This project strengthened my understanding of accessibility challenges and reinforced the importance of designing with empathy and inclusion. It pushed me to prioritize clarity and usability over aesthetics and to reduce cognitive load at every step.

Next, I would expand tap-to-zoom across more screens, add pinch-to-zoom for posters and visuals, and introduce voice search.

Overall, this project reaffirmed my commitment to accessibility-first design and showed me how thoughtful, human centered design can improve everyday experiences.

Brought to you by Favour Adakosa

Brought to you by Favour Adakosa

Brought to you by Favour Adakosa